PIXELearning - serious games and immersive learning simulations

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Serious Games: Overview

We define 'Serious Games' as: "The use of computer game and simulation approaches and/or technologies for primarily non-entertainment purposes".

The Serious Games space, whilst still in an embryonic stage of development, is growing very rapidly with many international events, publications and organisations appearing every week across the world.

To learn more about Serious Games and Immersive Learning Simulations click on ‘what are they?’ and feel free to make use of the numerous resources and white papers that we have made available for the use of our customers and partners.

“The potential (for games-based learning) is huge and remains largely untapped. For example, in educational applications alone International Data Corporation, the IT market research company, predicts that about 40 per cent of the US corporate e-learning market will use simulations by 2008 and estimates the market will be worth $10.8bn (£6bn) by 2007.”

Source Financial Times, September 2005.

 


Serious Games overview


Game graphics from 'The Export Game'