The Challenge
There is no doubting that students taking business studies, whether that is at GCSE or Diploma level, aren’t learning the theory behind business studies. However it’s putting that theory into practice which can limit how students apply what they learn.
It has been noted that students benefit from applied learning as they are putting what they learning into practice, but the challenge to this has been how? With schools not wanting to lose valuable time out of the classroom a solution needs to fit in with the curriculum while encouraging learning amongst students.
| "It proved a great success.
The fact that scenarios can be saved means there is
lots of flexibility. A single scenario can take about
45 minutes to run through, but play could be spread
across shorter periods over a number of weeks. It
will certainly enable lots of enterprise-curriculum
boxes to be ticked."
Head of Business at Lampton School
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The Solution
Delivering experiential online learning our business simulation is designed to discover the motivation to improving skills, knowledge and confidence, and more precisely learn by doing in a virtual working environment with rewarding results.
The Business Game is an engaging online business simulation which is an efficient, suitable and engaging method of introducing enterprise to students through the use of a serious game fulfilling the requirements of enterprise education within the national curriculum and the The IT Diploma Unit 6: Multimedia module.
By creating greater career prospects this serious game enhances a student’s level of learning, combines classroom based learning with applied learning, encourages students to learn, interact and familiarise themselves with business needs that will be required when entering a professional working environment.
This serious game is designed to familiarise students with general business concepts from inception through to trading covering; marketing, production and strategic decision making over a 3-year ‘game’ life cycle. This serious game is challenging yet engaging, including enough decisions to keep things interesting.
The Business Game meets the national curriculum requirements for the IT Diploma Unit 6: Multimedia module and in line with the national curriculums enterprise standards.
With specific learning outcomes assigned of each unit of study students can explore this different medium of technology gaining valuable guidance from this opportunity.
Benefits
- Accompanied by a Teach and Student Guide inclusive of pre and post game activities
- Allows students to get a firsthand experience of running a business
- Aligned to national curriculum enterprise standards
- Fits into lesson time of 45mins
- Encourages enterprise amongst students
- Unlimited access within a year’s license
- Highly rewarding and engaging online virtual business simulation
System Requirements
Software
**Please note that the Flash Player is backward compatible, therefore the game can be delivered in a higher version of the Player, which in turn is supported on newer versions of operating systems and browsers.
Hardware
- 450Mhz or faster processor
- 128MB available RAM
- High speed internet connection
- Sound card/speakers (not essential)
- Printer (not essential)
Frequently Asked Questions (FAQs)
Please open the PDF document below to view the FAQs related to this product:
The Business Game FAQs
Pricing Model
£499 per year +VAT for The Business Game
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